Learn all the combat maneuvers and gameplay mechanics mentioned above with the in-game Learn Hub. This technique costs 2 bars of Super Meter. While you are being juggled by your opponent, you can escape backwards by pressing Back + Meter Burn or escape upwards by pressing Up + Meter Burn. While it will cost you 1 bar of Super Meter, this is a great technique to close the gap between your opponent and bypass projectiles. When you have 4 bars of Super Meter, you can unleash your Super Move by pressing Flip Stance + Meter Burn.ĭuring your dash animation, you can press Meter Burn to cause your character to roll a great distance. Conversely, if your opponent wins the Clash, they will deal damage to you. If you win the Clash, you will regenerate health. You will win the Clash if you wager more Super Meter than your opponent (Light Attack = 1 bar, Medium Attack = 2 bars, Heavy Attack = 3 bars, Character Power = 4 bars, Meter Burn x2 = no bars). While you are on your second health bar, you can press Forward + Meter Burn to initiate a Clash to break out of a combo. You can also hold this button down to stay longer on the ground after a knockdown. You can use the Flip Stance button to change the posture of your character. Gadget fighters will tend to jump off objects and / or detonate them.Power fighters will tend to throw or smash objects.Your character will perform a different action depending on which type of character they are: To use an interactable stage object, press the Interact button when near it. To escape an opponent’s throw, press the Throw button as soon as you see their throw animation. Alternately, you can use the Light Attack + Heavy Attack input. To throw, get close to your opponent and press the Throw button. Dashing forward is a great way to close the distance on your opponent and dashing back is a great option to escape offensive pressure. Tap forward two times or back two times to dash. To push your opponent away while Blocking, hold Forward + Meter Burn (consumes 1 bar of Super Meter). Please note that low attacks will need to be blocked by holding Down. To block, hold Back away from your opponent. Super Meter will allow you to perform advance combat techniques such as Meter Burned (enhanced) special moves and Super Moves.Įach character can perform a unique Character Power that will consume its own meter and regenerate over time. When you attack and receive damage, you will build Super Meter which you can stock up to four bars. When you are on your second health bar, you will gain access to a Clash which will be explained later in this guide. The player that depletes both of their opponent’s health bars will win the game. Each player will start the round with two bars of health.
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